This work contained within sought to develop a digital game that conveyed the core principles of the SIR model for epidemics and improve the learning outcomes for students when learning this model. Initial work resulted in a simple C# that sim- ulated the SIR model. This was then extended to become the central behavior in a short game. Both the simple script and the model in the game were evaluated to ensure their accurate portrayal of the model. The prototype for this game was then deployed to several participants in two short evaluation experiments. Though nei- ther work demonstrated a conclusive trend, the work within provides some insight into creating a game that conveys information about the SIR model of epidemics.